Computational Developer, Designer and Architect
I create optimized Digital Design Systems that help /
Design projects better,
Deliver projects faster,
Better Projects, faster.
#Design Systems [Projects & Tools]
ProjectsA bridge in Iwakuni City destroyed by the Western Japan Flood in July 2018, was rebuilt as a wooden bridge that became a new symbol for the community by combining Japan’s proud carpentry skills with the modern technology of computational design.
A set of computational design systems and matching algorithms that allow the direct link and real-time feedback between design models and material libraries. It employs five main functionalities: 1. Data to Geometry Automation 2. Digital Twin for Inventories 3. Reuse Centred Design Process 4. Algorithmic Matching Process 5. Realtime Reporting
The design system is inspired by the Polish and Japanese tradition of wooden architecture. The composition is based on two groups of identical timber elements (long and short) connected with diagonal locks with an angle of 45 degrees for all connections. The cloud grows in a stochastic aggregation process, the path is evaluated and optimized for spatial and structural efficiency.
A set of computational design systems dedicated for efficient design exploration, development and realization of building facades. The toolkit employs three methods, each corresponding to a different design approach: 1. Modular Panel-Based 2. Tectonics 3. Multilayered grids
An amorphous hybrid structure of Kithul and steel mesh, providing a botanical materiality, while being very durable. Using physical simulation process, this fluid 3D geometry is reverse-engineered from the pre-determined unrolled surface.
A set of computational tools and methods that helps facilitate landscape design workflows through automation, analysis and optimization, and includes: 1. Terrain Sandbox 2. Informed Spots 3. 2D to 3D automation
A computational tool to ease the process of designing, optimizing and producing complex wooden structure systems
Design, computational development and optimization for the tubular populated façade system.
A framework for integrating generative design in White’s computational design workflows featuring designing the design problems, multi-objective optimization, and analytical selection for the ultimate solutions.
The Slussen project featured complex stone facades with a seemingly random pattern, involving 16,000 stones. A computational design system was developed to check compliance, gather data, and automatically update the BIM model in Revit. This system enabled fast updates, auto-generated drawings for unique stones, and ensured efficient collaboration among architects and engineers, streamlining the design process for the large-scale project.
Developing design and additive manufacturing methods using biocomposite materials produced from residual material streams from the timber and agricultural industries. The developed design systems managed the connection between design models and production data, ultimately providing the designer control over robotic toolpaths.
Tailored computational design system for design development and fabrication drawings of the suicide prevention fence for Sundsvall bridge.
Development and deployment of a multi-dimensional data classification, optimisation and visualization machine for approaching the ultimate architectural solutions out from the high dimensional design space of solutions.
Data informed concrete and EPS multi-hybrid materiality techniques through a design to robotic production and operation approach using data rich cloud of points design methodology
Conceptual and computational design and digital fabrication of three pavilions at 21_21 musuem.
Structural concept development and physical behaviour simulation for the Cham pavilion
Public library in Aswan, the historic city in Egypt, using all the five senses to deliver the knowledge, and dating and celebrating Aswan‘s historical moments, introducing a new paradigm for the function of a public library.
An imaginary simulated scenario of a building where the users get to inhabit an old existing structure pre-filled with special material, where they start to carve their own spaces based on their needs, feelings, functions, privacy and social interaction.
A composite urban adventures‘ centre for youth‘s outdoors and indoors urban activities including a hyper climbing wall, and introducing a new timber construction technique (Kienstag) providing wide spans (12m) and long cantilevers (8m).
Development of an automated workflow for creating construction drawings from retired pilots’ handwritten stories on the flooring of Barkaby subway station.
Urban design intervention based on urban context Space Syntax analysis and agent based processing simulation
#Bio
I am Hossam, a Computational Developer who is passionate about creating integrated computational and digital design systems. With 7 years of experience in the field working at White Arkitekter and Kengo Kuma my work is focused on:
- Enhancing the design process and exploration.
- Automation of workflows, analyses and design processes.
- Increasing overall efficiency.
- Speeding up projects deliveries while maintaining industry-standard quality.
My expertise spans multiple industries that combine design and production, including the built environment, planning, product design, industrial design, and manufacturing. I have had the privilege of working on more than 75 projects across 14 countries worldwide.
I hold a Masters of Arts degree from the studio of Design to Robotic Production and Manufacturing. My thesis, titled "High Dimensional Design Space," was a product of a collaborative effort between DIA and TU-Delft.
Download Hossam’s CV as pdf